|Session Name||Crysis Management: Localization from a Developer's Perspective|
|Track / Format||Localization Summit|
If working as a developer in localization teaches you one thing, it's this: nobody knows what you actually do, other than "making it work somehow". This talk will attempt to shed some light on the localization-related tasks a developer should typically take care of before the actual localization phase takes place. During the talk, we'll try to locate and visualize critical localization risks during game production and in some cases suggest ways to minimize them.