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|Session Name:||LiveOps: A Process in the Making|
|Company Name(s):||MunkyFun, Inc|
|Track / Format:||Production|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||"Games as a Service" and LiveOps continue to grow as buzzwords in the industry. But what they actually mean for developers still remains vague and how to successfully pull them off with a small staff seems unreal. Working as a team, small studies can be successful in Live Operations using a process that encourages flexibility and quick changes with minimal impact on the project's longer-term goals. This talk provides insight and advice on how to become a small LiveOps-first studio using analytics, player behavior and studio process to create a high-quality player experience.|