You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Applications of Eye Tracking in Virtual Reality
Speaker(s): Tom Sengelaub
Company Name(s): SMI
Track / Format: Innovation

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Eye tracking is a hot topic in VR, but what is all the fuzz about? Tom will present how eye tracking can be used to personalize the 3D experience and how the point of gaze revolutionizes interaction with a virtual world. The power of eye tracking is not limited to interaction alone. In the long run, eye tracking can make logins obsolete, and using foveated rendering, make high resolution displays possible in HMDs. He will outline how this can be done and present both the state-of-the-art and a leap into the future of eye tracking in VR.

VRDC Fall 2016

Tom Sengelaub

SMI

free content

Innovation

Virtual / Augmented Reality