You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

The Body Is Back! Understanding Embodiment in VR & AR Game Design

Overview:

As games move into virtual and alternate reality platforms, so does the human body. Head, hands and full-body motion can be used as inputs, and how we approach that task has a huge impact on the player experience. In this talk, Robin will explore some of the core challenges and opportunities that the body presents in design, from controller design and gaze inputs to body posture, movement and gesture design. Using examples drawn from dance, outdoor play, as well as VR and AR game development, she will dig into the science and engineering behind embodied game design, looking at how work from social sciences, human computer interaction and psychology can inform our designs and make games better!

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • VRDC Fall 2016
  • Robin Hunicke
  • Funomena
  • free content
  • Innovation
  • Virtual / Augmented Reality