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Session Name:

For Every Gamer: Making VR and AR Truly Accessible


As VR and AR emerge as a new medium for storytelling, gaming, and other applications, it's important to think about how to create experiences that can be inclusive to all types of gamers, especially since 20 percent of gamers have some form of disability. Ultimately, if developers want to be inclusive and/or make profit, disabled gamers are an increasingly important segment of users that can no longer be ignored.

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  • VRDC Fall 2016
  • Tracey John
  • Minds + Assembly
  • Andy Moore
  • Radial Games
  • Brian Van Buren
  • Tomorrow Today Labs
  • Kayla Kinnunen
  • Independent
  • free content
  • Innovation
  • Virtual / Augmented Reality