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|Session Name:||For Every Gamer: Making VR and AR Truly Accessible|
|Speaker(s):||Tracey John, Andy Moore, Brian Van Buren, Kayla Kinnunen|
|Company Name(s):||Minds + Assembly, Radial Games, Tomorrow Today Labs, Independent|
|Track / Format:||Innovation|
|Overview:||As VR and AR emerge as a new medium for storytelling, gaming, and other applications, it's important to think about how to create experiences that can be inclusive to all types of gamers, especially since 20 percent of gamers have some form of disability. Ultimately, if developers want to be inclusive and/or make profit, disabled gamers are an increasingly important segment of users that can no longer be ignored.|