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|Session Name:||Absolutely No Pressure: Continuing a Successful Game Series with 'Civilization VI'|
|Company Name(s):||Firaxis Games|
|Track / Format:||Design|
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|Overview:||A significant number of game projects are follow-ons to previous titles in a franchise and are often follow-ons to games that have been huge critical or commercial successes. So how do you approach designing the NEXT game in such a series? Hear how the team at Firaxis approached this assignment for 'Civilization VI', despite the fact it meant they had to be critical of their own work on the previous title. During the session Ed Beach of Firaxis will look in depth at several of the key subsystems in a 'Civilization' title and review what design changes were adopted (or abandoned) for each.|