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The Number One Educational Resource for the Game Industry

Session Name:

Fixing the Hyperdrive: Maximizing Rendering Performance on NVIDIA GPUs (Presented by NVIDIA)

Overview:

With the release of Nsight 5.5, a subset of the key GPU hardware metrics we have been using at NVIDIA to come up with driver-side and application-side optimizations are finally available to all DX11 and DX12 developers. nThis talk will start with a general theoretical overview of our performance triage method. It will then show examples of how our method can be applied to triage and speedup various GPU workloads that suffer from non-obvious pathologies, such as suboptimal resource binding on DX12 impacting the latencies of texture fetch instructions.

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  • GDC 2018
  • Louis Bavoil
  • NVIDIA
  • free content
  • Programming
  • Programming