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|Session Name:||Math for Game Programmers: Discrete Constructs in Endless Worlds|
|Company Name(s):||The Guildhall at SMU|
|Track / Format:||Programming|
|Overview:||Creating infinite worlds is a fundamental game-changer that affects nearly every aspect of procedural generation. Most of the commonly held old assumptions about dependency, order, structure, and mutation no longer apply. How do you build a river that originates in a part of the world that does not yet exist? How do you generate trees, dungeons, and villages which span many chunks in a coherent, order-independent manner? This session details the infinite-world problem space and demonstrates a number of techniques for solving each of these unique problems.|