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|Session Name:||Ray Tracing in Games with NVIDIA RTX (Presented by NVIDIA)|
|Speaker(s):||Edward Liu, Ignacio Llamas|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
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|Overview:||NVIDIA will show how RTX, DXR along with GameWorks, Ray Tracing can revolutionize gaming by significantly boosting the real-time rendering quality as well as accelerating the content creating process.In particular, NVIDIA will show state of the art real-time denoising technologies from GameWorks that will drastically bring down the cost of ray traced rendering of area light soft shadows, ambient occlusions, and glossy reflections so they become practical for real-time rendering. In addition NVIDIA will showcase how RTX and DXR can be used to conveniently implement offline light transport algorithms like path tracing in your game engine, and show the power of that for content creation process. Finally NVIDIA will also provide some tips and guideline for integrating DXR into your engine, and discuss open challenges.|