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|Session Name:||Between Tech and Art: The Vegetation of 'Horizon Zero Dawn'|
|Company Name(s):||Guerrilla Games|
|Track / Format:||Programming|
|Overview:||After more than ten years making the grim, sci-fi world of 'Killzone', Guerrilla Games decided, that one of the pillars for their next IP would be the beauty of nature. In this talk, Gilbert Sanders, Principal Artist at Guerrilla Games, will present what the studio has learned in order to bring the lush and vibrant nature of 'Horizon Zero Dawn' to your console, while keeping an eye on performance in this open world action-RPG. This talk will cover technical implementation details of Guerrilla's shaders, meshes, render passes, and various optimizations and workflow approaches.|