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|Session Name:||Building Computationally-Ridiculous Games in the Cloud (Presented by Amazon)|
|Speaker(s):||Louis Castle, Patrick Gilmore, Rich Hilleman, John Smedley|
|Company Name(s):||Amazon Games, Amazon Game Studios, Amazon Game Studios, Amazon Game Studios|
|Track / Format:||Production & Team Management|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||No matter the size or budget of your studio, the cloud is providing opportunities that weren't possible even five years ago. Hear from industry veterans John Smedley (Everquest, H1Z1), Louis Castle (Command & Conquer, Boom Blox), Patrick Gilmore (Medal of Honor, Killer Instinct), and Rich Hilleman (Need for Speed, Madden) to learn how the AWS Cloud has changed the way they approach game development.|