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|Session Name:||How to Represent Mental Illness in Games|
|Company Name(s):||CheckPoint Organisation|
|Track / Format:||Game Narrative Summit|
|Overview:||With accurate and empathetic representation of mental illness, not only do characters become more relatable, but the game itself can be used as a tool to advocate for and protect the most vulnerable people in society. Join Dr. Jennifer Hazel, psychiatric doctor and founder of CheckPoint, for a detailed overview of why this topic is so important, and how to begin implementing realistic portrayals of mental illness in your game right now.|