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Session Name: How to Represent Mental Illness in Games
Speaker(s): Jennifer Hazel
Company Name(s): CheckPoint Organisation
Track / Format: Game Narrative Summit
Overview: With accurate and empathetic representation of mental illness, not only do characters become more relatable, but the game itself can be used as a tool to advocate for and protect the most vulnerable people in society. Join Dr. Jennifer Hazel, psychiatric doctor and founder of CheckPoint, for a detailed overview of why this topic is so important, and how to begin implementing realistic portrayals of mental illness in your game right now.

GDC 2019

Jennifer Hazel

CheckPoint Organisation

free content

Game Narrative Summit

Game Narrative