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|Session Name:||Game Narrative Summit: Kill the Hero, Save the (Narrative) World|
|Company Name(s):||Die Gute Fabrik|
|Track / Format:||Game Narrative Summit|
|Overview:||Hannah Nicklin, lead writer and narrative designer on MUTAZIONE, discusses the key techniques, challenges and potential of writing for ensemble casts compared to 'heroes' tales'. Drawing on inspiration from the world of long-running TV shows rather than film, and unpicking real-life examples from the process of writing MUTAZIONE, Hannah will set out how killing the hero form of storytelling not only produces better narrative worlds in games but also allows to us to tell better, more relatable, truer stories about how we live together in the world.|