Session Name: | Design Sandbox: Analog vs Digital Systems |
Speaker(s): | Gregory Peng |
Company Name(s): | Bungie |
Track / Format: | Design |
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Overview: | Sandbox is the game design discipline that builds core combat mechanics and movement for Bungie action games like Destiny 2 and more. Sandbox designers strive to maximize expressiveness and readability, all the while maintaining intuitive controls and systems. This is achieved through meticulous attention to detail, building mechanics that approximate a reality built from player expectations. But how does one approximate reality while at the same time not overburdening the player with complexity? This talk presents one way of framing the problem, through the lens of an Analog & Digital dichotomy. |