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|Session Name:||Audio Summit: Spatial Audio: From Screen-Based to World-Based with AR and VR|
|Company Name(s):||Virtuel Works|
|Track / Format:||Audio Summit|
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|Overview:||Spatial audio technology is increasingly bringing essential value in consumer audio applications and entertainment content. In virtual reality and augmented reality experiences, audio and video must be delivered to consumers via head-worn devices, enabling new levels of sensory immersion.In this talk, we revisit the recent commercial developments of immersive interactive audio technology, and the opportunities enabled by spatial audio technology in VR and AR applications. What level of naturalness and immersion do state-of-the-art devices and engines enable today? What are some challenges that persist?|