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The Number One Educational Resource for the Game Industry

Session Name: Substance Automation Toolkit: Building a Future-Proof Material Pipeline (Presented by Allegorithmic)
Speaker(s): David Larsson
Company Name(s): Allegorithmic
Track / Format: Visual Arts

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Overview: This session will look at how to automate texture generation for common use cases across industries. Iterating faster on texturing, making large scale changes to multiple assets and doing less repetitive tasks are all within the scope of the Automation Toolkit. The presentation will show in detail what the Substance Automation Toolkit is, how attendees can write scripts to texture multiple similar objects in a consistent way and how to use a build system to make sure all textures are current when 3d models and substance files changes.

GDC 2018

David Larsson

Allegorithmic

free content

Visual Arts

Visual Arts