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The Number One Educational Resource for the Game Industry

Session Name: Keeping It Real: Authenticity, Anthropology and Artistry in Interactive Narrative
Speaker(s): Kathleen Yin, Matthew Lee, Attila Szantner, Michael Angst
Company Name(s): Serious Games Australia & New Zealand, IGDA Serious Games SIG, MMOS, Eline Media
Track / Format: Game Narrative Summit

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Overview: For the last 30 years, the entertainment has been the core value of the game industry. Yet in an ever-expanding market, merely being entertaining is not enough to remain competitive. Authentic experiences, moments that resonate with players, and inspiring learning through play are what let games rise above merely being fun, though how to do this is rarely discussed. In this panel, practitioners working on transformational games will discuss their secret sauce: how they blend research, conversations with communities, and collaborations with academia into emergent and embedded narratives, creating authentic experiences for AAA, indies, and beyond.

GDC 2019

Kathleen Yin

Serious Games Australia & New Zealand

Matthew Lee

IGDA Serious Games SIG

Attila Szantner

MMOS

Michael Angst

Eline Media

free content

Game Narrative Summit

Game Narrative