You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Mobile Indie Game Dev Stories
Speaker(s): Jeff Laird, Serban Serafimescu, Graham Pentheny
Company Name(s): Runaway, Dream Primer, Spry Fox
Track / Format: Mobile Summit
Overview: Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!", etc). So this session asks 3 mobile game developers with great games to come talk about some specific aspects of the design or the production process that made their game unique. This year the speakers will discuss incremental updates to improve monetization in 'Furistas Cat Cafe', iteration design in 'Alphabear 2', and how the developers of 'Eternium' did not give up and after many releases over the course of many years they have become one of the most popular action rpg games on Android.

GDC 2019

Jeff Laird

Runaway

Serban Serafimescu

Dream Primer

Graham Pentheny

Spry Fox

free content

Mobile Summit

Smartphone / Tablet Games