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|Session Name:||Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget|
|Speaker(s):||Dave Bennett, Patrick Jalbert|
|Company Name(s):||Schell Games, Schell Games|
|Track / Format:||Game VR/AR|
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|Overview:||Until You Fall is a VR melee action game that doubles down on the concept of juicy, over-the-top combat in the form of hitting monsters with swords and crushing gems to absorb their power.nnBecause the game was built by a small team during a relatively short development cycle it was important to make tough calls about which interactions were truly central to making an awesome sword fighting game, and which interactions could be cut without compromising the sense of presence in VR.nnIn this talk, Dave Bennett (Project Director) and Patrick Jalbert (Design Director) walk through the challenges encountered during development, key design decisions made, and some of the systems that sold the fantasy of VR action-combat while still controlling scope.|