"Mid-core" is a section of free-to-play games which have exploded in the past couple of years. This area sits between casual puzzle games on one end and hard-core card battlers or F2P shooters on the other. It includes role-playing, strategy, racing and similar genres. This talk will provide an informative review and snapshot of what's working and what isn't in these games across genres, and where we can expect them to go in coming years. Areas that will be covered include game design and features, social design, monetization design, and barriers to success. The talk will be delivered in two parts: the first will focus on an in-depth postmortem of Kabam's Fast & Furious 6 racing game, and the second will provide a broader view of the market based on other notable, recent mid-core games.