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Session Name: Tools Tutorial Day: Shipping 'Call of Duty'
Speaker(s): Paul Haile
Company Name(s): Infinity Ward
Track / Format: Programming
Overview: The process of smoothly shipping a title with hundreds of developers is a difficult problem itself within game development. This talk goes into the intricacies of how Infinity Ward does it for 'Call of Duty: Infinite Warfare', ranging from their smallest of weekly internal releases, to finalizing a shipping build, and how they manage it with as little downtime as possible for their developers. This session will also touch on what their build process looks like, how they structure revision control to support multiple milestones in development at the same time, and how the production staff at Infinity Ward does most of the heavy lifting when it comes to producing and shipping builds.

GDC 2018

Paul Haile

Infinity Ward

free content

Programming

Programming

Production & Team Management

Production


UBM Tech