Game Developers Conference 2022
'Blaseball': Game Development as Performance
by Gabe McGill
(The Game Band)
Production & Team Management
Game Developers Conference 2022
'Dreamscaper': Killer Combat on an Indie Budget
by Ian Cofino
(Afterburner Studios)
Design
Game Developers Conference 2022
'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
by Chris McEvoy
(Velan Studios)
Programming
Game Developers Conference 2022
'Naraka Bladepoint': Build a Popular Face Customization System
by Sisi Yuan
(Netease, Inc.)
Design
Game Developers Conference 2022
'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle ...
by Zhigang Zhang
(Netease)
Design
Game Developers Conference 2022
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
by Philippe Castonguay
(Horizon Blockchain Games)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
by Alan Blaine
(Bungie)
Production & Team Management
Game Developers Conference 2022
A Hotline for the Games Industry: Lessons Since 2020
by Jae Lin
(Feminist Frequency)
Advocacy
Game Developers Conference 2022
Accessibility and Accommodation Microtalks
by Raffael Boccamazzo
(Take This)
Advocacy
Game Developers Conference 2022
Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark...
by Ka Ming Chan
(MoreFun Studios of Tencent Games)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simula...
by Lionel Fuentes
(Asobo Studio)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Real-Time Ray Tracing in 'Hitman 3'
by Alessandro Dal Corso
(IO Interactive)
Advanced Graphics Summit
Game Developers Conference 2022
Adventures with Deferred Texturing in 'Horizon Forbidden West'
by James McLaren
(Guerrilla)
Programming
Game Developers Conference 2022
Ahistorical Accuracy: Bringing New Myths and Representation to 'Civiliza...
by Anton Strenger
(Firaxis Games)
Design
Game Developers Conference 2022
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
by Guy Leroy
(Microsoft)
AI Summit
Game Developers Conference 2022
AI Summit: Cities at Scale: Simulating Street Life on a Budget
by Sandy MacPherson
(Kythera AI)
AI Summit
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2022
AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage C...
by Jinhyung Ahn
(NCSOFT)
AI Summit
Game Developers Conference 2022
All Roads Lead to Rome: Churn Analysis Applying Methods from Different D...
by Zixiao Kang
(Netease)
Business & Marketing
Game Developers Conference 2022
An Overview of the 'Diablo II: Resurrected' Renderer
by Kevin Todisco
(Blizzard Entertainment)
Programming
Game Developers Conference 2022
Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Mach...
by Ryan Cardinal
(Electronic Arts)
Animation Summit
Game Developers Conference 2022
Animation Summit: The Facial Animation Pipeline of 'Marvel's Guardians o...
by Simon Habib
(Eidos Montreal)
Animation Summit
Game Developers Conference 2022
Application of AI Technology and Organizational Design to Improve Game Q...
by Katsuhiko Sato
(DeNA Co., Ltd.)
Production & Team Management
Game Developers Conference 2022
Architecting Jolt Physics for 'Horizon Forbidden West'
by Jorrit Rouwe
(Guerrilla Games)
Programming
Game Developers Conference 2022
Art Direction Summit: Building Night City
by Kacper Niepoklczycki
(CD Projekt Red)
Art Direction Summit
Game Developers Conference 2022
Art Direction Summit: Creating Casual Art at Hyper-Casual Speed in a Mul...
by Aline Krebs
(Voodoo)
Art Direction Summit
Game Developers Conference 2022
Art Practice in 'Justice Online': Whisper Between Dances and Games
by Xinhui Zhang
(Netease)
Design
Game Developers Conference 2022
Basics of Marketing Your Games with Streamers
by Anna Buenafe
(Voicemod)
Business & Marketing
Game Developers Conference 2022
Bringing Players Together: Building Cross Play for 'Destiny 2'
by Jon Chu
(Bungie)
Production & Team Management
Game Developers Conference 2022
Building a Game Audio Community in Latin America Roundtable
by Maria Jazmin Giolito
(Game Audio Latam & Independent)
Audio
Game Developers Conference 2022
Cognitively Biased Teams: The Planning Fallacy
by Alexandre Moufarek
(DeepMind)
Production & Team Management
Game Developers Conference 2022
Community Management Summit: How Does Strangers Socializing Trends Move ...
by Wenjia Lin
(Netease Games)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: How to Launch a Game With Influencers
by Emilee Helm
(Gamesight)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: The Co-creation Loop - How to Motivate Comm...
by Eylul Ozekes
(Sarepta studio)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Was This Review Helpful? Translating Feedba...
by Antony Stevens
(Archiact VR)
Community Management Summit
Game Developers Conference 2022
Company Respec: How to Pivot Your Studio and Team
by Seth Sivak
(Proletariat Inc.)
Business & Marketing
Game Developers Conference 2022
Design Sandbox: Analog vs Digital Systems
by Gregory Peng
(Bungie)
Design
Game Developers Conference 2022
Don't Make My Job Easy: Effectively Pitching to Publishers
by August Brown
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2022
Early Stage Game Evaluation: Lessons Learned and Best Practices
by Yongcheng Liu
(NetEase)
Business & Marketing
Game Developers Conference 2022
Educators Summit Session: Abolish Points: Using Specifications Grading i...
by Sanjay Madhav
(University of Southern California)
Educators Summit
Game Developers Conference 2022
Emotion Based Creation Pipeline
by Sebastien Ebacher
(Smilegate Barcelona)
Production & Team Management
Game Developers Conference 2022
Equal Opportunity Fanservice: Creating Attractive Characters of & for Al...
by Monica Fan
(Schell Games)
Advocacy
Game Developers Conference 2022
Everything I Learned About Community Management I Learned From 'Neopets'
by Catherine Litvaitis
(Armor Games Studios)
Business & Marketing
Game Developers Conference 2022
Expanding an IP: 'Clash of Clans' Universe Case Study
by John Cipriani
(Supercell)
Design
Game Developers Conference 2022
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By ...
by Clint Sereday
(Byfron Technologies)
Fair Play Summit
Game Developers Conference 2022
Fair Play Summit: How to Talk About Positive Behavior
by Weszt Hart
(Riot Games)
Fair Play Summit
Game Developers Conference 2022
Figuring Out How Things Work in an Unfamiliar Codebase
by Molly Jameson
(Spry Fox)
Programming
Game Developers Conference 2022
Free-to-Play Summit Session: Good Deeds Through Gaming: Integrating Feat...
by Hunter Bulkeley
(Tilting Point)
Free-to-Play Summit