Game Developers Conference 2021
"Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Ga...
by Colin Penty
(The Coalition)
Visual Arts
Game Developers Conference 2021
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
by Grant Hoechst
(Naughty Dog)
Design
Game Developers Conference 2021
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Las...
by Grant Hoechst
(Naughty Dog)
Design
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
#1ReasonToBe
by Laia Bee
(Pincer Games)
Advocacy
Game Developers Conference 2021
'Disco Elysium': Meaningless Choices and Impractical Advice
by Justin Keenan
(ZA/UM Studio)
Design
Game Developers Conference 2021
'Disco Elysium': Meaningless Choices and Impractical Advice
by Justin Keenan
(ZA/UM Studio)
Design
Game Developers Conference 2021
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
by Fabien Gravot
(SQUARE-ENIX)
Programming
Game Developers Conference 2021
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
by Fabien Gravot
(SQUARE-ENIX)
Programming
Game Developers Conference 2021
'Genshin Impact': Building a Scalable AI System
by Shuo Xu
(miHoYo)
Programming
Game Developers Conference 2021
'Genshin Impact': Building a Scalable AI System
by Shuo Xu
(miHoYo)
Programming
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Genshin Impact': Crafting an Anime Style Open World
by Shuo Xu
(miHoYo)
Advanced Graphics Summit
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': Beginning a New Adventure
by Ben Arfmann
(Insomniac Games)
Design
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': Beginning a New Adventure
by Ben Arfmann
(Insomniac Games)
Design
Game Developers Conference 2021
'Marvel's Spider-Man Miles Morales': The Creative Journey
by Brian Horton
(Insomniac Games)
Design
Game Developers Conference 2021
'Mutazione' Visualised
by Nils Deneken
(Die Gute Fabrik)
Visual Arts
Game Developers Conference 2021
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
by Jeremy Gritton
(Moon Studios)
Design
Game Developers Conference 2021
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
by Jeremy Gritton
(Moon Studios)
Design
Game Developers Conference 2021
'Resident Evil Village': Our Approach to Game Design, Art Direction, and...
by Hitoshi Mishima
(CAPCOM)
Advanced Graphics Summit
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
'Sea of Solitude': Game Design Based on Human Emotions
by Cornelia Geppert
(Jo-Mei GmbH)
Advocacy
Game Developers Conference 2021
'Seekers Notes': 5 Key Takeways from 5 Years Experience
by Diana Weng
(MYTONA)
Production & Team Management
Game Developers Conference 2021
'Spiritfarer's' Journey: Crafting Tenderness
by Nicolas Guerin
(Thunder Lotus)
Design
Game Developers Conference 2021
'Sunless Skies': A Narrative Postmortem
by Chris Gardiner
(Failbetter Games)
Design
Game Developers Conference 2021
2021 Player Engagement Trends in Mobile (Presented by Vungle)
by Kalle Heikkinen
(GameRefinery by Vungle)
Business & Marketing
Game Developers Conference 2021
30 Minute Steam Page Makeovers
by Chris Zukowski
(Return To Adventure Mountain LLC)
Business & Marketing
Game Developers Conference 2021
30 Puzzle Design Lessons From The World's Greatest Puzzle Communities
by Elyot Grant
(Lunarch Studios Inc.)
Design
Game Developers Conference 2021
A Recipe for Mixed Reality in 'Mario Kart Live'
by Ed Tumbusch
(Velan Studios)
Programming
Game Developers Conference 2021
A Recipe for Mixed Reality in 'Mario Kart Live'
by Ed Tumbusch
(Velan Studios)
Programming
Game Developers Conference 2021
Accessibility Best Practices: Mobility Considerations
by Karen Stevens
(Electronic Arts)
Design
Game Developers Conference 2021
Accessibility Best Practices: Mobility Considerations
by Karen Stevens
(Electronic Arts)
Design
Game Developers Conference 2021
Advanced Graphics Summit: A Dynamic Skydome System: 'Ephemeris 2'
by Wolfgang Engel
(The Forge Interactive)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Boots on the Ground: The Terrain of 'Call of D...
by JT Hooker
(Treyarch)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon...
by Bruce Woodard
(Bluepoint Games)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
by Eric Wohllaib
(Sucker Punch Productions)
Advanced Graphics Summit
Game Developers Conference 2021
Advanced Graphics Summit: Shadows of Cold War: A Scalable Approach to Sh...
by Kevin Myers
(Treyarch)
Advanced Graphics Summit
Game Developers Conference 2021
Advocacy Microtalks
by Terry Redfield
(Wizards of the Coast)
Advocacy
Game Developers Conference 2021
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
by Simon Girard
(Ubisoft)
Design
Game Developers Conference 2021
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
by Simon Girard
(Ubisoft)
Design
Game Developers Conference 2021
AI Summit: 'Death Stranding': An AI Postmortem
by Eric Johnson
(Kojima Productions)
AI Summit
Game Developers Conference 2021
AI Summit: Advanced Real-Time Hierarchical Task Networks: A New Approach
by Tomohiro Mori
(SQUARE ENIX CO., LTD.)
AI Summit
Game Developers Conference 2021
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
by Bram Ridder
(Rebellion)
AI Summit
Game Developers Conference 2021
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
by Bram Ridder
(Rebellion)
AI Summit
Game Developers Conference 2021
AI Summit: Beyond Pre-training: Experiences of Applying Imitation Learni...
by Meng Wang
(Netease)
AI Summit
Game Developers Conference 2021
AI Summit: Branching Out: 'Watch Dogs Legion's' Architecture for Group A...
by Christopher Dragert, Ph.D.
(Ubisoft Toronto)
AI Summit
Game Developers Conference 2021
AI Summit: Driving Emotionally Expressive NPC Animations and Behaviors w...
by Gautier Boeda
(SQUARE ENIX CO., LTD.)
AI Summit